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Civilian Trading Upgrade

Civilian Trading Upgrade

About a year ago with the roll out of Corewards, the new open to all region of space came Civilian Trading. This was simply the ability to buy and sell from Game Controlled civilian populations. The primary reason for its introduction was to fill a void, namely that players often wanted items but either they were not being sold or the selling positions were in places they could not visit.

The items on the market reflected the infrastructure of the world, both in terms of what they were likely to produce and what they would want from visiting traders. Part of the ambition was to give a means by which new players could get items that would be in demand by established players, thereby giving established players a reason to interact with them rather than simply ‘doing everything themselves’ as is often the case in a game where players have macros and multi-position control.

In principle the ideology was sound. Players that wanted to do their own thing on the wild frontiers could buy modules in order to build their own bases in out of the way places while established players would buy from them unique trade goods, providing them with necessary stellars for the cycle to continue until new player became established player.



In practice however it failed on a couple of points. It was overly restrictive in an attempt to prevent abuse, despite this it was still open to abuse… ho hum.

Essentially we had two issues, first the highly desired unique trade goods were listed and dealt with alongside less desirable common items and all covered by the same constraints. Second, there was no way of knowing how many civilian worlds had been visited by ships belonging to a single player within a given week and as such establishing constraints was problematic resulting in a system that forced ships to move in order to carry on trading even if it made little sense overall.

This resulted in three groups of players; by far the largest consisting of those that ignored the whole thing, a smaller group that dabbled with a couple of ships and a tiny minority that worked out that they could cycle a fleet of ships around the entire Periphery hovering up from all worlds each and every week seemingly without being bothered by pirates or privateers. This was not how hit was envisioned. Clearly the system needs fixing.

Things are about to change due to the latest upgrade which included Account Custom Data. Custom data is essentially a free-form blob of information which up till now could be attached to various positions and worlds in the game. The latest upgrade has extended this to player accounts. This blob of data can be used to store any information, allowing it to be read, manipulated and written as required without the need for pre-establishing fields and setting their constraints as is normally the case when writing code. Access to centralised data meant that it was then relatively straightforward to design a mechanism where each player could be treated individually and therefore take into consideration all their assets at once rather than having to store data piecemeal throughout the game on positions and planets with markets.

The upcoming changes therefore allows the separation of the highly desirable unique trade items available on worlds from the generic merchandise that is often on offer at inflated prices and easily undercut by a local player market (they way it should be).

Generic merchandise will therefore be present on a market that refreshes each week and is sold and first come first served basis, just as standard player markets. Unique trade goods however will now have their own mechanism called Private Sales which is discovered through the standard Contact Civilian Traders.

The theory is that the ships and captains representing the political speak with civilians and through their networks of contacts discover if there are any sales of unique trade goods on offer within the Periphery of known star systems. Any Private deals will be listed along with the trade deals for the world. If the Private Deals are for a different world, they will be listed in the Off-world.

Buying these unique goods is dealt with using the Buy from Civilian Traders just as before though the primary difference here is that the sales are treated in exactly the same manner as buying from starbases. Players can send multiple ships to buy the goods if there is too much for a single ship to handle, they can immediately off-load them to another position and return to buy the rest. There are no restrictions on how many buy attempts are made in a week providing there are still unique trade goods on offer.

Limits
While there are no limits to buying available goods we have designed limits within the availability of unique goods mechanism. First of all it is about scouring your contacts within the Periphery the Contact Civilian Traders order conducted to get the best available deal. This equates to diminishing returns based on time since last deal. Essentially the greater the time between asking for deals the better the available deals up to a point. There is a trade off such that doing deals as fast as possible will give the best returns (else why bother) though better individual deals will occur if no deals have been requested/completed recently. Currently the upper limit is five deals per week.

The second limit on the mechanism is a deadline for the deal. This is around two weeks which means that it can sometimes be a race to get to the market and possibly team up with another player if the cargo space requirement too large for the ship making the deal.

Beyond Corewards
Civilian Trading was only possible within the Corewards Periphery as this region of space was built using models that defined populations and their corresponding infrastructure (on which the future update proposed at the 2013 pubmeet was based). As part of this upgrade we have systematically gone through each system in the game assigning them a population class and in many places also ascribing them underlying infrastructure. This means that following the update ‘Contact Civilian Traders’ for the purpose discovering Private Deals will be possible in every Periphery, though of course some Peripheries such as those with plenty of populated worlds with reasonable populations will be more fruitful than others.




Price and Amounts
The basic premise is that larger populations have more unique trade items available through private deals but at a higher mark-up because there are more people on the world demanding the goods internally and therefore more local competition (and taxation). Further, the mark-up is also modified by the world trade demand multiplier reflecting the underlying economy. The main knock-on effect here is that unusually inflated markets with huge populations such as those in the Inner Empire are very expensive for the purpose of buying Unique Trade Goods. The amount may be sufficient to off-set the net profit/mu.

Tax
We are still employing the tax by starbases as per the original mechanics though now if the starbase owner is the same as the ship owner, no taxation will be forthcoming. The other difference is that starbases will also be able to purchase directly from the civilian markets (though outposts can’t). Again, no taxation benefits will be awarded. This does mean that in theory a starbase can clear out all civilian markets on a world every week should they so wish, though of course they cannot interfere with any Private Deals.





 
News
Is open for business...
 
***** Inter Galactic News *****

*** Acropolis Now ***

The IMP and GTT have brought peace and stability to Acropolis.

 
***** Inter Galactic News *****

*** Goodbye Falconians ***

The galaxy bid farewell to the Falconian Republic as the Human Empire subsumed them into their expanding territories. This marks the second death of an alien civilisation at the hands of the IMP / GTT in recent years. Like the extinguishing of the nearby Ulians, no voices of opposition could be heard from other quarters. This marks a long-period of appeasement by the Detinus Republic and Dewiek Elder Nation.

Inside this issue of the SSS: * DOMination * &etc

 
***** Inter Galactic News *****



 
***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

 
***** Inter Galactic News *****

*** ALIEN CRIMINALS BROUGHT TO JUSTICE ***

FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.

THEY HAVE BEEN BROUGHT TO JUSTICE. LONG LIVE THE EMPEROR!

The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.

FURTHER JUSTICE IS EXPECTED AT THE EMPEROR’S PLEASURE. LONG LIVE THE EMPEROR!

Inside this issue of the SSS: * SEDITIOUS FET CHARGED * LIES OF THE FAILED REBELLION * TERRORIST PLOTS FOILED * ENEMY OF THE PEOPLE CRITICISED * &etc

 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 
***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 
***** Inter Galactic News *****

*** Imperials Declare War Against Flagritz ***

A declaration of war came last week after an unsatisfactory reply to Imperial ultimatums that the FLZ accept resolution of the previous war. J. Jones issued the following proclamation, "We hope this reminder will prompt them to rethink the status they removed them selves from and come back to more peaceful co-existence.” Doublegood, Viceroy, doublegood!

More on this story inside this issue of the SSS along with: * Species Guide * FEL Barter With GIants * High Times &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic