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King Kev

King Kev

So Kev swung by the offices this afternoon. We have barely seen each other in a decade. He pretty much passed from the annals of PBM when it started to move into the murky waters of PBeM and the personal computer was becoming a realistic purchase. That was about 1998.
Before parting company with the promise to meet and guzzle beer – Kev’s beer drinking ability is legendary, I asked him a few questions about how it all started so long ago…


So, who is Kev?

None other than Kevin John Cropper, the KJC in KJC Games and its founder back at the young age of 18 (1979) when Dungeons and Dragons ruled and the first incarnations of Warcraft was still a distant dream.
Way back then he signed up to play a few fantasy play-by-mail games. The one he mentioned was Tribes of ‘somewhere or other’ possibly Crane which was alright but he wanted to game in a setting like Middle-earth. So he simply created his own world – Crasimoff’s World to be precise.
The premise was simple, he drew a nice big map and pinned it to his wall and sent out starting positions to potential players. They had some boxes to fill in for their actions and space to write something more specific and posted it to KJC Games – actually his parents’ house, where he was living.
The turn fee was around £1.50 per turn.

When it arrived he would pull out their file, modify some stats based on the actions they had elected to undertake (increase strength, health; ‘you know, that sort of thing’ etc) then update their location on the big map and give a response to their specific requests. There was some dice rolling or some reasonable account of their requests such as descriptions of locations, results of a battle. Then the turn report along with a sheet to fill out the next actions was mailed out to the player.

He reckoned that he could get through around three to 4 per hour – that’s £4.50-£6.00/hour (minus 19p per first class stamp). This equates to around £12/hour (minus 60p/stamp) in today’s money. Not bad for an 18 year old.


His worked hard and customers told friends to the point where he expanded and moved into the backroom of his parents shop along with a couple of mates from the local gaming community.

That’s when his big break occurred. Games Workshop reviewed Crasimoff’s World and within a week he was getting hundreds of sign-ups. It was amazing; suddenly he had to get more staff and offices, though for all this it was still very much a hand’s on job.

That was when he was contacted by ABM, an American company that had produced some computer moderated play-by-mail games. Unlike hand moderated games these did not rely on looking over a few pages of player submitted turns to identify where they had ticked boxes and interpreting a scrawled mess to the effect of ‘I want to wule the world,’ written by an 11 year old, these simply had a sequence of code to be inputted into the computer.

In his own words he blew the European competition out of the water. Whereas before he could do a handful of turns an hour; suddenly he was producing dozens and at the same price. The staff no longer needed to be veteran RP’ers (with their personal styles and idiosyncrasies) they just had to be able to type. Out went smelly gamers, in came short skirted secretaries. Kev was king of his empire and KJC Games was the largest PBM Company in Europe.

Andy Smith waved au revoir and created Crasimoff Games, taking with him the hand moderated stuff and Kev moved into large scale massive multiplayer (for the time) gaming. Back then It’s a Crime had 475 players per game and games were starting weekly.

Oddly enough it was around this time at the age of 16 (so around 1987) that I first encountered both Kev and Andy. They had started running a Games club every Wednesday night at the local Masonic hall. I joined Andy’s game of MERP, basically running through the adventure at the back of book. Kev described the club as glorified babysitting operation. He said parents would drive up, dump their kids outside ten to 20 minutes before it started and return long after it was finished. The kids didn’t mind in fact they would have to be dragged back into the cars, so obsessed were they with the events of the night, describing what their characters did. Seeing him sitting there staring into the past, it was clearly that this period in the history of KJC Games held a lot of nostalgia for Kev.

By 1990, after decade of expansion it was the golden age of PBM though already it was drawing to a close. KJC Games was running It’s a Crime, Troll’s Bottom, Earthwood, Capitol, Dawn (of something or other?), Casius Belli, Warlord and State of War.


He told me about one of the first pubmeets they held. They hired a massive marquee and erected it in the Traveller’s Rest carpark. It was winter, cold and raining. Beer was being drunk by the bucket load. A game they were playing had its rules changed to include forfits, one of which was to stand outside without a coat. About half an hour after the game ended, a teenager blue with cold and soaked through, put his head through the door asking if he could come back in yet. Poor bugger had been completely forgotten and they had started another game.

I spent some time bringing Kev up to date with the events over the past decade or so, the death of postal gaming and the transition first to email gaming and then to online and showed him Phoenix both how Nexus works and the Editor. While very impressed he said that if we had a fantasy version he would sign up as though he has played games like Warcraft he keeps quitting as he dislikes the need to react immediately. Having time to think about what your next move will be is highly underrated in modern gaming and even board games when people are drumming fingers can be frustrating. Who knows, we may lure ol’ Kev back yet.


 
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***** Inter Galactic News *****



 
***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

 
***** Inter Galactic News *****

*** ALIEN CRIMINALS BROUGHT TO JUSTICE ***

FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.

THEY HAVE BEEN BROUGHT TO JUSTICE. LONG LIVE THE EMPEROR!

The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.

FURTHER JUSTICE IS EXPECTED AT THE EMPEROR’S PLEASURE. LONG LIVE THE EMPEROR!

Inside this issue of the SSS: * SEDITIOUS FET CHARGED * LIES OF THE FAILED REBELLION * TERRORIST PLOTS FOILED * ENEMY OF THE PEOPLE CRITICISED * &etc

 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 
***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 
***** Inter Galactic News *****

*** Imperials Declare War Against Flagritz ***

A declaration of war came last week after an unsatisfactory reply to Imperial ultimatums that the FLZ accept resolution of the previous war. J. Jones issued the following proclamation, "We hope this reminder will prompt them to rethink the status they removed them selves from and come back to more peaceful co-existence.” Doublegood, Viceroy, doublegood!

More on this story inside this issue of the SSS along with: * Species Guide * FEL Barter With GIants * High Times &etc

 
***** Inter Galactic News *****

*** Orion Spur Special Edition ***

Explorers of the galaxy rejoiced as knowledge of a new periphery became common knowledge, revealing charts to forty star systems. The Orion Spur is connected to the massive Coreward Arm with rumours that the locals of the Monument system at the heart of this new periphery may have been responsible for the collapse of the HarCorp civilisation.

We have in-depth analysis and information about the new periphery inside this special issue of the SSS.

Also inside this issue of the SSS: * Naplian Liberation Front Reality Show * FLZ v FEL * Mercs in Graydown * DOM Scare Stories * &etc

 
***** Inter Galactic News *****

*** Hoedown in Graydown ***

Wimbles in the Graydown system have come under repeated attacks by mercenaries. The Wimbles having already lost two outposts have had their ships come under attack by boarders. The Wimbles are pointing a hairy finger at the GTT whilst the DEN are itching to get their paws in.

Pleasantly rotund Wolf Lord Lyceum reported the destruction of one mercenary ship, a Corsair class explorer called "Eye of the Chosen" which had earlier dropped off ground forces flying the banner of "God Hates Wimbles.” Which God and why he or she hates Wimbles has yet to be revealed. We suspect its corporation-loving Mammon.

Inside this issue of the SSS: * Sargasso Update * Wakerians * Naplian Liberation Front * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic