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Latest Release

Latest Release

While the full list of updates, changes and bullet pointed effects (of which there are 134) can be found in the rules, I thought it useful to share some of the background thought processes behind the latest release, in specific the three major updates for boarding (and raiding), mining, slavery and notifications. For those that read the IGN but dont play who are wondering where the rules are as they cannot find a link, thats because you havent registered and logged in. Of course we would be delighted if you chose this time to register and join the game.

Boarding
In the game the act of boarding a freighter has always been incredibly tough, requiring a lot of patience and even more skill. So much so that for the most part it is by far easier to actually build a ship than it is board one even when there seems to be so many wandering through the Peripheries with no escorts.

Prior to the update, to successfully board, first of all an intended target needed to be spotted then specific orders to board the target had to be submitted for the next day. A simple procedure used by many traders was to simply keep moving, therefore cutting down the chances of either being spotted or still being around when the would-be pirate showed up. Another tactic is to make short runs between safe locations. This is achieved by mapping the time between the safe locations and using the Wait for TUs order to ensure that the ship only moves when sufficient TUs are available.

Even if somebody cocked up and left a ship stranded for more than a day, a pirate or other vessel intent on boarding, there was still the issue with the actual boarding itself. A would-be pirate runs the gauntlet of fire as it engages without being able to counter. Even after this theres still the defending crew to face. All in all few in the history of the game have made a success of piracy.

Having analysed the issue we drew the following conclusions:
Needing to know the target before committing to board severely weakened piracy.
It is important to specify the sorts of ships against which boarding actions are carried out.
Getting away with the boarded ship could be problematic especially if multiple ships arrived looking to counter-board it had chance to move away.
Even though a ship dropped cargo to flee, hanging around to pick up the cargo was rarely sensible.

Auto-boarding
We addressed the primary points in the above list through orders that specified the sorts of ships that would be boarded when scanned as the shipped moved through space and where a successful boarding was conducted, the submission of orders to the captured vessel, allowing them to immediately move away to a convenient rendezvous.
The development included raiding, the ability to run a partial boarding action in order to liberate the cargo of the boarded ship. When developing the code however it was discovered that the design of ship capable of successfully raiding would not have sufficient cargo to actually bag what it had gained. To this end the development extended to include boarding craft. One of the designs included swag bags called boarding nets. This allows lighter craft to take a boarding/raiding craft along with them in order to perpetrate the boarding while the lighter vessel stands off, ready to receive either prisoners or cargo.

Mining
In some older parts of the game universe mines are beginning to run dry! Special actions have been carried out to tap deeper deposits through we have always envisioned giving mining a makeover. To this end we introduced three new ways of mining beyond the standard method. The first two simply look at the standard mining program, either looking to excavate great big holes to get at the largest veins, ripping through the lesser ones along with the slag. This increases the yield but reduces the stockpile at a quicker rate relative to the amount of ore extracted. The opposite method is also now an option, sacrificing yield for every grain of ore, including the ones normally dumped with the slag.
Finally there is deep core mining, which differs from the above two alternatives in that it does not actually involve the deposit but rather seeks out new deposits that can be exploited along with the surface deposit by seeking out veins that are deep underground.

Another aspect of mining that we expanded on was the replenishing and improving of existing deposits. This is generally a replacement to special actions that have been utilised over the years. A typical example is using a blueprint to replenish an exhausted stockpile by identifying lesser veins. This option increases stockpiles though at a cost to the yield.

Slaves
Thankfully good roleplaying has prevailed over the years ensuring that the use of slaves has by and large remained the domain of only a few affiliations who have historically been predisposed to using them. This said, we were very much conscious that the capability of exploited them (from a game mechanics perspective rather than the moral issue) meant that it was a Sword of Damocles that needed addressing.



As we had already covered the accepted use or not via profiles, all that was needed was accounting for this and when this did not quite balance the books in some cases, various other tweaks including though not limited to the introduction of proto-governments (see the Pubmeet article in this issue) for a few pro-slave factions.

All this makes for some very interesting situations that are now identifiable rather than being confined to only being discoverable through special actions.

Notifications
In a nutshell, it is simply the informing of a player on the front page of Nexus when something vaguely significant has happened in-game with a colour flag

While on the face of it, this can sound quite a modest change to the game, it has far reaching consequences and as has been something we have been looking to implement for a long time. While a half-baked option has always been possible, in the long run it would require more effort to increase the variety of notifications such as message from the GM or even missions. Further, this update also re-tailored the front page allowing sections to be easily shrunk. For PC viewing this is of little benefit but with ever more people viewing turns and forums on mobile devices, this makes moving to the right area of the home page much simpler. Despite the vast amounts of data that is now accessible from the home page there has been negligible decrease in loading speed something I suspect many larger companies could learn a thing or two from.





 
News
***** Inter Galactic News *****

*** Breaking News: Caliph Samuel Assassinated ***

The nominal head of the Caliphate, Samuel has been murdered in broad daylight at the starbase CAL Sidon in the Fortress system. The allegedly mad zealot was on his way to meet representatives of various civilian factions when a shadowy figure *cough*CIA agent*cough* shot him dead.

The CIA issued the following statement to the SSS with a customary nudge and a wink: "In these difficult times, as we come to terms with the loss of Samuel, we are taking things one day at a time.

"Samuel was not only our Caliph, but our leader during the Second Civil War which laid the foundations for the Confederacy after he left the Human Empire and settled in the Darkfold. It is truly a sad day and one that will be marked in history as one of many great leaders who were cut down in their prime.

"We will strive now to look to the future, whilst remembering our past”

Speculation is rife that this is the first step towards a unification of the two-halves of the Stellar Empire. Others are more hopeful this is a return to the Confederacy or the mark of greater separation with the Imperial bloc. Time will tell what nebulous motives the shadowy puppet-master Laton turned out to have had and which alien faction will be blamed for the Caliph’s murder.

Inside this issue of the SSS: * HEX / FET Invade Sargasso * Magnus v Nevets Fight! * Dewiek Black Hole Disaster * FLZ Correction * &etc

 
***** Inter Galactic News *****

*** STOP PRESS: Felini Victory ***

In an unexpected development, the FEL have scored a decisive victory against the FLZ. Destroying or maiming some 20 Flagritz Baseships in the Onwards system.

What is more remarkable than the victory was there was no subsequent comment by Crazy Uncle Flagritz. We might need to have a lie down now.

Inside this issue of the SSS: * DEN and FEL * Valhalla Fighting Pits * RIP smacked * &etc


 
***** Christmas Special Edition *****

*** Ho Ho Ho ***

Welcome to the SSS Christmas Special Edition! We the Editors have put together a nostalgic pudding treat intended to delight and tickle even the scroogiest megacorp executive. So gather your cubs, squidlets and larvae for some silliness and song. Time to catch up with some classics from years gone by, raise your glasses and drink your gluttony and shame away!

Wishing you all a merry Christmas free from Krampus Jones's invading armies!

The Editors


 
***** Inter Galactic News *****

*** Claws Out in Valhalla ***

In a bold rebuke of Crazy Uncle Flagritz’s attacks in the Avalon system, the cunning Felini Nevets ordered a hit on a FLZ outpost in the Valhalla system. Claiming miscommunication with his warships, the mischevious Avatar cocked a snook at the washed-out Dewiek warrior in charge of the system whilst claiming an important victory in the often one-sided conflict against the FLZ.

This isn’t the first time the foxy Feline has masked daring-do in the shroud of incompetence. It remains to be seen whether this turns out as disastrously as the time when the FEL had to pay the costs of a war started by Prince-turned-meklan LiQuan.

Meower-in-chief Chamiah apologised for the incident in a public address laced with snickering subtext and unconcealed laughter when she got to the bit about the unfortunate loss of “5 FLZ Warships in Onwards.”

A second incident in Valhalla was reported the next day with mardy Magnus complaining he wasn’t getting his claws in on the action. Could this be the pithy ploy that puts the cat on the mat?

Inside this issue of the SSS: * Merc-y Wimbles * Valhalla Fighting Pits Get Weird * Profile of Lyceum Amaguk * &etc


 
***** Inter Galactic News *****

*** Nun on the Run ***

Alleged cosplayer Carmilla D’Morenta got the vicars in the Brotherhood all hot and bothered when she made a run for it. Possibly tired of being tied up by the reverends and denied the love that dare not howl its name. With a sizeable, almost unbelievable, bounty on her head, the barking sister took refuge with the Dewiek Elder Nation.

In possibly the shortest chase in history, the BHD managed to strike a blow for oppressed collars everywhere when they squared off with the naughty doggy-wannabe at the Valhalla stargate. The cheeky chaplains blew their hyperdrive at close range and both the BHD and DEN flagged ships were reported to be lost in space.

Inside this issue of the SSS: * DEN Ban BHD * Ulian * FLZ in Avalon * Valhalla Fighting Pits * Interview with Carmilla * And more


 
***** Inter Galactic News *****


*** Message From The New Editors ***

Dear Reader,

It has been a long time since we had the exquisite joy of Sub Space Static beaming mind-altering information into our retinas. Like you, we craved word from the offices of the IGN when the next edition would hit our Nexus terminals. We waited and waited. Then we got curious.

We fundraised a simple surveyor and sent it to the last sighting of the IGN. It was not where we expected it to be, in the Yank system. We asked the Junta but they were their usual helpful selves. Weeks, turned into months and still no sign.

Then we found it. The singularity. With a sign. The scrawl of a demented child that read "Kang woz 'ere." What could we do but enter. Our ship went in. Where, we cannot say. The air around us popped. Our faces folded and our bodies fused together. Our minds interconnected. Vast knowledge at our disposal. Yet, we became as stupid as the least of us. As greedy as the worst of us. As forgetful as the dumbest of us. As horribly biased as a partisan hack in a post-truth universe.

We became, in short, your Editors.

Welcome to the new SSS. It won't be as funny as before. It won't be clever by half. It won't be any better in any way. But it will be regular. As a mohache on refined laxatives. It will be informative. Oh it will be full of facts! Even if we have to make them up.

Send us your delicious exploration reports. Tell us about your pointless battles. Spread your vile anonymous rumours. Tell us how your mother didn't love you and that's why <insert Affiliation here> must be destroyed! Feed us, your Editors. Nurture us. Our Singularity opens to receive your offering.

Now here is the news.

 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe, after an extended tour of the Inner Empire and all the delights within,

And so with the news, and there has been a lot of it!


Old News - FLZ/ GTT Break Ceasefire Agreement
 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe,

And so with the news,

Alien Wars - Ulian Peace Agreements
 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe, after a period of "secured safety training" for the CSNN team who was taken in by Caliphate security forces,

And so with the news,

Alien Wars - Empire Takes Ulian System, Empire Fleet Deployed
 
****** Caliphate Syndicated News Network (CSNN) ******

user image

Welcome to another edition of news and views from the CSNN's favourite reporter and news anchor, Ainsley Moore, the peripheries' most favourite unbiased publication in the known universe, continuing with a shortened "No News makes Good news?" special!

And so with the news,
 

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