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Dewiek Society

Dewiek Society

Dewiek have been likened to a cross between werewolves and the stereotypical Viking. Depending on the mood of the dewiek at the time, this could be accepted as good joke resulting in drinking and brawling or an insult, resulting in brawling and drinking.

There are rumours circulating that they are an uplifted species. By this it is supposed that a primitive species was modified, increasing cognitive functions. Suggesting such a thing to a dewiek will lead to brawling and drinking, though probably after the person making the suggestion has been eviscerated.

Dewiek, for all their technology are something of a brutal species by human accounts. This does not however in any way make them soulless or uncaring. The exact opposite is in fact true as they can detect and interpret the natural emf fields produced by neurological activity. This is not telepathy in the strictest sense, they cannot understand words or pictures, nor is it a one-way process, such as reading a sign. It requires a process referred to as the bonding, which actually alters the brain chemistry of the individual. Without the bonding they are generally aware of other dewiek and can get a rough inkling of their feelings in similar manner to reading body language. With the bond this becomes almost as clear as experience the feelings personally.


A pack can consist of hundreds or even thousands, though the latter is very rare on account of defined places within the back and the larger the pack the more elaborate the organisation of social structure leading to infighting. Two or more packs can coexist within an area and will more often do so where the nature of the pack is not territorial such as academic or industrial packs. Conflict tends to arise in urban regions where a single pack extends of all areas of society under a strong and possessive alpha. When this happens there will be rivalries with surrounding packs – though often the conflicts occur during feasts where large amounts of alcohol is consumed at gathering halls.

As has been stated, within the pack there are often personal fights allowing for the members of the pack to establish position. Where the pack is motivated through academia or some other purpose the fight can become symbolic, though not always, especially if the challenger is not particularly sociable. Often in a symbolic fight, the challenger and challenged will simply scar each other. This even extends to females.

While anyone within the pack can challenge the alpha, where the alpha is popular (not always the case), intermediate proxies may present themselves. The challenger will have to first defeat these. Where the level of difference is very high, this can often be to the death, though challenges of this nature are very rare on account of the slim chance of them succeeding.

Challenges are always fought with natural weapons and are a measure of skill, prowess and vitality and should be fought with ferocity if the challenged is to gain the empathic backing of his pack. Following a successful challenge, the pack bond will shift to the new alpha. This may even occur before the fight is over if the entire pack is present. Generally speaking the loser will also accept the new alpha though if this is likely to cause a serious conflict of interest, the loser will be ejected from the pack and under extreme conditions the successful challenger will eviscerate the loser.

Stories about alphas that have been ejected from the pack, only to return and retake control are common in dewiek history. These stories are always associated with an alpha that has been deposed through a dodgy tactic such as being challenged while injured. While the vast majority of these are associated with planetside packs, i.e. civilians, there are cases where evicted alphas have turned to privateering or some other illicit activity before seeking their revenge.

Daily Routine
Whatever job occupies a dewiek during the day, at night they feast communally. This often involves eating meat, generally off the bone and often slaughtered at the beginning of the feast, though on ships they will rely on preserved meat. While carnivores they will consume vegetables, though these are purely digestives. They will also drink alcoholic beverages. Dewiek alcohol tends to be weak, rarely more than 2% allowing them to consume large quantities – often more than ten litres of an evening. By the end of a feast there will be some form of physical activity – often simple wrestling though cuts and bruises are considered compulsory. Children are encouraged to get involved and this forms part of their integration into the hierarchy of the pack.

Call of the Wild
Within ‘civilised’ society the typical dewiek is only exposed to the bond from his pack. This can be quite stifling for the individual. From time to time therefore a dewiek will feel the call of the wind. When this happens they will go lone-wolf, hunting by themselves or with just a few from their pack. This invariably means stripping down to the bare necessities – often little more than transport to the middle of a wilderness where the individual or group of packmates hunt and otherwise live off the land for a few weeks. Returning to civilisation can be a challenge and more than one dewiek has become feral – refusing to return.

Feral dewiek have to be dealt with as the larger the feral pack grows the greater their ability to bond with those they encounter and the harder it is for the individuals to give up their new bond and return to their original pack.



Cultural Differences
While the above refers to typical dewiek culture, there are many exceptions, often due to the influence of alien species. There is often some degree of adoption such as lessening of the bond between members of the pack or use of combat techniques that eschew traditional values. Other adaptations come with territory such as packs that deal largely with raising cattle for shipping to urban markets. Urban inter-pack rivalries may for example use weaponry, often adornments to armour - another feature that is non-traditional.

Relating to other Species
The dewiek are fiercely proud of their heritage and species though their natural empathy between pack members causes them to project onto other species their personal values. They will however treat other species fairly (by their own standards) and have been known to venerate individuals on their own merit irrespective of their opinion of the individual’s species.

Crime and punishment
While their society is often brutal, they are rarely, if ever intentionally cruel. They will eviscerate somebody or banish a pack member, they will rarely imprison somebody, preferring the short sharp shock (including execution) over long-term confinement. They have been known to use prison planets, were the transgressor is simply dumped on an unsettled biosphere. A dewiek returning from banishment to exact revenge and then successfully re-integrating into society is a popular story.



 
News
Is open for business...
 
***** Inter Galactic News *****

*** To Ur Is Dewiek ***

Dewiek forces had a hefty smackdown against the mysterious living ships known as the T’Cath (TCA). Seven adult TCA 400 hull capital ships, each firing eight of their notorious plasma cannons, were killed by a DEN and DOM fleet of some 700 ships.

Of the minimal losses suffered by the DEN / DOM, one-eyed Magnus and Nevets Motnhap of the FEL were amongst the dead.

Inside this issue of the SSS: * Caribbean Congo Continues * Ur Witness Report * * Hive Briefing * &etc

 
***** Inter Galactic News *****

*** The Long Quiet Season ***

Listen…
There’s no sound of anger or of annoyance,
There’re neither cruisers racing on the jump lanes
Nor there jump lanes for them to race on,
There’re neither monks chanting on the battlegrounds
Nor bells calling us to the True One.
There’s neither the lightning cracking of the sky
Nor the persistent Naplians pattering on my roof.
There’s no Dewiek arm in arm to admire the magnificent view
There’re no war drums to feed Human ears
Nor Hive sirens to steal the boredom away
There’s no unfamiliar wing creeping underneath the Falconian sun
Nor floods to enshroud the Aquaphid grounds
The land lies lonely out here
On this lazy summer’s day
There’s no pollution to poison the airs of Inversion
Nor forests to give them life
All I hear is the hushing sound of the wind
Assisting the sand to fall into beautiful undulations.

Whilst we’ve been away: * Operation Giantslayer * Naplian Liberation * Back in the DTTR * &etc

 
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

 
***** Inter Galactic News *****

*** Acropolis Now ***

The IMP and GTT have brought peace and stability to Acropolis.

 
***** Inter Galactic News *****

*** Goodbye Falconians ***

The galaxy bid farewell to the Falconian Republic as the Human Empire subsumed them into their expanding territories. This marks the second death of an alien civilisation at the hands of the IMP / GTT in recent years. Like the extinguishing of the nearby Ulians, no voices of opposition could be heard from other quarters. This marks a long-period of appeasement by the Detinus Republic and Dewiek Elder Nation.

Inside this issue of the SSS: * DOMination * &etc

 
***** Inter Galactic News *****



 
***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

 
***** Inter Galactic News *****

*** ALIEN CRIMINALS BROUGHT TO JUSTICE ***

FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.

THEY HAVE BEEN BROUGHT TO JUSTICE. LONG LIVE THE EMPEROR!

The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.

FURTHER JUSTICE IS EXPECTED AT THE EMPEROR’S PLEASURE. LONG LIVE THE EMPEROR!

Inside this issue of the SSS: * SEDITIOUS FET CHARGED * LIES OF THE FAILED REBELLION * TERRORIST PLOTS FOILED * ENEMY OF THE PEOPLE CRITICISED * &etc

 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 

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Over 20 years of content development
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I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic