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Affiliations - Creating your Own

Affiliations - Creating your Own

Disclaimer - we in no way advocate the creation of a new affiliation. We do however recognise that for some, creating a new affiliation is their Grail Quest. So here is an article on how to go about it, the pitfalls and rewards and the things to look out for along the way.

Affiliations are core to Phoenix. By working with a group, often becoming good friends, you get much more out of the game than going it alone. You have people to bail you out when you cock-up - and you will; you have people to bounce ideas off; you can make more complicated plans; you have people to run your positions when you are on holiday; you can share responsibility (aka pass the blame); and most importantly, have people to share a laugh with.
Sometimes though you want to go it alone, at least to start with and then sometimes after you have spent time in an affiliation or two.

It is a common dream for new players to want to create a new faction in the game. Their reasons for manifold but most commonly they fall into two categories:
  • Be your own boss
  • The established affiliations do not offer what you want

Be Your Own Boss
It seems to be the case that the leadership within established affiliations is immortal. They have their way of running things that they will not change and should you join them, you are fairly certain that they will be watching over your shoulder, dictating policies and you will always be waiting in the wings. While there is no evidence to suggest that this even approaches the truth, it can seem like this from the outside especially if you are not gregarious in your playing style.

Alternatively you might just prefer to do things yourself - making mistakes and learning is often more fun that simply being told how to do everything. Taking this to the extreme it comes down to making decisions. Right or wrong, there is something satisfying about calling the shots.

You may have dallied with affiliations, you may have been a lynch pin holding the affiliation, in fact so reliant on you were the rest of the affiliation that the responsibility nearly broke you. Running hundreds of ships to keep the affiliation financially stable may be pushing you close to divorce and generating weekly reports or continually monitoring the activities of your affiliates is giving your a nervous breakdown. You know that even if you leave this affiliation for another, you will quickly accumulate responsibility and end up in the same situation - time to make a clean break and be responsible just for yourself.

Finally it is about legacy - creating something that has never existed before and even if you leave the game, coming back maybe even a decade later and seeing what you started, having evolved and going strong is truly satisfying.

Established Affiliations do not Offer what you want
Having read the profiles of various affiliations in the game and chatted with other players you may have come to the decision that they do not quite offer what you want. They may have their foibles that means you can't fight a faction you really want to fight and may even put out of game pressure on you to tow the party line if you joined them. They may be the perfect affiliation but located in the wrong region of space. They may even have the perfect profile and be in the right region of space but you just can't seem to get on with the leadership - it happens - the world is full of very nice people we can't seem to see eye to eye with. Suffice to say, joining them will not give you what you want.

Creating an Affiliation
If you are currently in an affiliation and are seeking to create your own affiliation you have two choices at this point. You can either chat with the leadership about your ambitions, or leave them right now and pursue you ambitions alone. Staying with them while plotting in secret has an impressive track record of ending badly for the fledgling affiliation and the player involved in its creation. The reason is trust. People get upset if they feel they have been betrayed and suddenly leaving an affiliation with sufficient assets seemingly out of nowhere to fund your new affiliation can generate long lasting enmity.

Presuming that you have resolved any in-game and out-of-game issues with you current/previous affiliation or simply have no outstanding issues, you next need to decide three things:

  • Where
  • Who
  • How

If you are looking to build your first bases in Corewards or an area of space that is not already claimed, this should not be a problem. If however you are looking to be within a region space already claimed or on the border of an established faction, you need to establish relations with them - preferably friendly ones - at least to start with. Also look at the available civilian populations on which you will depend for revenue.

What species will be dominant in your affiliation? If an alien species this will tie back into 'Where'. A dewiek faction may be established within Pocket Periphery or even the Dewiek Home Periphery - though this may require considerable talks with the Dewiek Elder Nation. This also covers the profile of the affiliation. It explains why you are not an established affiliation, it may describe your roots - a splinter faction of the Brotherhood that disagreed on the absolutism of Samuel or a rogue Pride of the Felini or even even a megacorp established through years of trading and saving.

This establishes your affiliation as an entity in the eyes of other players but will also dictate to some degree how the Game Master's NPC's will interact with the faction.

First of all you need to register the affiliation with the EEM (at least its legal corporation/recognized sovereignty). This costs 1,000,000 stellars. Though if it still exists as a viable affiliation after a year, you can request a refund. This initial fee also acts to deter the establishment of affiliations for the purpose of abusing diplomatic relations.
If you are on friendly terms with an established affiliation, they may be willing to loan you the stellars. You may even be able to take a loan out from the EEM against a starbase if its collateral value is worth it. Note though that any loan from the EEM will be paid back directly from the starbase income.

All this points towards having a solid income for the affiliation. This means having a starbase situated on a reasonably well developed world - preferably with sufficient merchandising income to the tune of 30,000 stellars/week. Realistically, you will need at least three starbases with similar incomes with a top-up of around 50,000 stellars through planetary sales. Overall, you do want a minimum income of at least 150,000 stellars if you are going to be securing what you own with troops, running a modest warfleet and undertaking research. Achieving this will give you a tiny and quite weak affiliation that will be yours, all yours!

Congratulations, unless you have some very powerful friends or well liked, you have just presented the universe with an all you can eat buffet.

What does this give you?

  • First of all an affiliation name and its three letter code, e.g. Corewards Central Plutocracy (CCP).
  • Your political is immediately promoted to the Periphery Director (PD) of the new affiliation and given all rights and privileges commensurate with the position.
  • You can set tax rate for assets within your affiliation.
  • You can set the profile for the affiliation though there may be some GM limits appropriate to the events that led to the creation of the affiliation.
  • You can now set diplomatic relations with other affiliations, establish posted lists and depending on profile, claim systems and define enemy lists within them and be entitled to system income.
  • A new private section is created in Nexus for your affiliation, including library, forums and recruitment section.
  • You are given admin rights for your affiliation section in Nexus.[/FONT]

Presuming that you have turned a profit, expanded your bases, improved your trade and shipping, you can look towards growing your affiliation. While one option is to build more bases, this has the obvious drawback that it will cost you more and take more time. The alternative and in the Game Designers' opinion a much better option, is to attempt to grow your playerbase.
Look at what you want to achieve for the affiliation - which area you want to expand into (both in terms of space, i.e. which systems and activity i.e. more combat or trading) and try to snare the interest of somebody who would like to do this. Make sure that you can support the new player. For example, you may still have three bases, but have accumulated lots of modules in the bases which can be used to establish bases for the new recruit. You may want to pass one base over so that you can start work on another, giving the new recruit something to get his teeth into immediately.
Most importantly, look at the reasons you created your own affiliation and see to it that you give your recruit both support and responsibility.

One final point - in Phoenix, affiliations rise and fall. It is better to dismantle, scrap and sell assets than it is to cripple the affiliation by trying to hold onto expensive and/or obsolete assets. Never see this as a step backwards - better to play and enjoy the game than to burden yourself with stuff you neither need nor use. Look at it this way, flogging stuff for stellars not only puts stellars into your account, but also saves stellars on the wages of the asset you have got rid off. Expansion, when it again becomes possible is much easier with a healthy stellar account.

Is open for business...
As part of the update outlined in the 7th February post, turn fees have been increased as from today.

Turn Fees
******Empire Syndicated News Network (ESNN) ******

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Welcome to the new version of ESNN (formally CSNN), giving the news and views from the former CSNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
***** Inter Galactic News *****

A Detinus expeditionary force is being assembled to liberate slaves in the Twilight Periphery. Stung by the wit of the Wimble Dinash, Admiral Bridge is leading a personal and sizeable force against the newly constituted Flagritz Republic.

The Wimble Bake Off has new competition with the Dominion instituting a Master Chef competition in the Orion Spur. This is all said to be a cover for further land grabs and in preparation for a move against the Hive and Dewiek, tipping the balance further in the Stellar Empire’s favour.

Meanwhile, the Wimbles struck off a number of hapless Wimbles under their new rules. To cement their plan to align themselves with the Stellar Empire, they have offered the services of their new masters to the Emperor.

Several hundred thousand slaves have been released by the Flagritz Republic but the terms of their manumission are unclear. Millions more await their emancipation. Many have refused to accept freedom without transit home, especially those brought in from outside peripheries. Many reportedly were captured by the Stellar Empire from the Detinus Republic and then sold on to the Flagritz.

***** Inter Galactic News *****

The ship PRV HarCop Omega has been reported both in Orion and Corewards. This was the flagship of the former League Chairman, sacked from the role when the League went into administration and quietly disappearing beyond the edge of known space. It is thought that his return may have been for a clandestine meeting with his former contacts in Harlong and Coptuv. If so then he clearly has an agenda.

Unconfirmed stories that the Pirate King of The Pirate Holes and Million Islands is near completing research on the various larger ships his pirates have successfully captured over the past few years (big thanks to all the affiliations that participated in 'donating' ships). If the rumours are true it is likely a new armada of pirate ships using more advanced technology will be found in Corewards in the near future.

An supernova has been detected originating from just beyond the Transpiral Periphery. The rare event has created ripples in the subspace of the nearby stars. Nobody has reported any tangible ramifications but this is the first supernova in the current age of the Peripheries so esoteric scientists are excited by the prospect of grants to study the relatively nearby phenomena.
***** Inter Galactic News *****

*** Wimbles Crisis Solved ***

The Wimble Crisis of 217 has come to an end with the human Baron making way to the wimble Grandfather Paden Mastaak. Celebrations were held in Wimbledon upon the news with crack teams of Wimble security staff guarding all the pies.

It’s unclear how long the Wimbles will enjoy this new era of peace and self-determination.

Vocal Wimble Dinasha, one of Paden’s early backers, has chosen this precarious moment to bait Dewiek, Flagritz and humans who were initially disposed to be friendly to the new administration. Whilst the Wimbles' history with the former-slave-loving Flagritz could be understood, their animosity towards the Dewiek and humans was more mysterious. One insider alluded to a rise in the number of cases of foot-and-mouth across the herd as being a likely cause.

Inside this issue of the SSS: * Storm in a Teacup *** Yahn Bares All * &etc

***** Inter Galactic News *****

*** Knockin’ On Heaven’s Door ***

The stargates are closed! Reports from multiple sources indicate at least three of the stargates, all within Dewiek controlled systems, have been closed.

Two different sources have indicated that the TCA have been spotted recently in a number of systems and may be behind this turn of events. A scan sent to the SSS indicated eight TCA ships were recently spotted first in the Faery system and later near the Kasmer stargate.

Another source, suspiciously put the blame on the ARC, suggesting the ARC and DEN were working together because they “need to trap [the TCA] and try and finish them off after the DEN bodged their operation to protect the ARC while they incinerated the MEK homeworld, which ended up with several ARC ships being destroyed and the job only being half done."

However, with no public statement from the Dewiek themselves, its hard to know whether these rumours are reliable.

Lord Igor of the Dominion and Erasmus Andersen of the Garcia Family both offered public apologies at the delay in meeting their trade commitments because of the recent closures. The not-so-subtle subtext being that someone will pay with blood for this interference in their business. Or at least with a stealthy price rise.

Inside this issue of the SSS: * Wimble Civil Strife * Who Sniffs the Sniffers? * Largin’ It * &etc

***** Inter Galactic News *****

*** Videtis quantum scelus contra rem publicam vobis nuntiatum sit? ***

The Flagritz Empire is no more! The Flagritz Republic is reborn! Quick on the heel of the collapse of the Empire, the Fessin caste declared a new era of foreign and economic policy with a rapid withdrawal behind the Black Gate.

The new ecologically-friendly Prime Minister Kayxaer, asked for patience as “economic” reforms were undertaken. It remains to be seen whether there will be any price to pay for the dramatic changes being made by the reclusive Flagritzi or whether it will all be sunshine and rainbows going forward.

Inside this issue of the SSS: * Large at Large * &etc

***** Inter Galactic News *****

*** Bravo for Freedom ***

Naplian Forces have attacked three human pirate outposts in the Morroglyph system. A spokesperson for Naplia HQ told the press that the plucky duct-tape loving free people would continue their war against slavers and pirates in their home periphery.

One salty Naplian libertarian told the SSS, “The people of the Naplian Home Periphery are sick and tired of human criminals coming here just because their homeworld is an overcrowded hell. It’s time for them to go back home.”

Inside this issue of the SSS: * Igor of Fang and Horns * Admiral Loves Dick Turpin * &etc

***** Inter Galactic News *****

.What is It?
..a wOrmhOle?.
…No.. worse..
….the KANG singularity!…
…..It pulls us IN…..
……lOOks sO familiar……
…….yet so strange…….
……..what is……..

*** Flagritz Liberalise Economy ***

In good news for all the galaxy the Flagritzi have vowed to liberate all slaves across their Empire. Furthermore, the hectapods have given up eating other sentient species; taking up a strict diet of veganism and soy chai lattes. Sales of turtle neck sweaters and Forbidden Fruit laptops have skyrocketed.

The news was cautiously welcomed by the benevolent Felini Tyranny who looked forward to reducing the War phase of their daily Nap-Lick-Nap-War-Nap-Eat-Sleep cycle to a perfunctory forty winks.

Inside this issue of the SSS: * Baron Womble * A Short History of the DPP * &etc


Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).