Phoenix
Phoenix: BSE
Phoenix at a Glance
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Resources
History
Calendar
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
Issue 28
Issue 27
Issue 26
Issue 25
Issue 24
Issue 23
Issue 22
Older Issues
 
The Almighty Stellar

The Almighty Stellar

Create a political and get a one-time bonus of 100,000 stellars - a large number, but is it a large amount? I remember Dennis Pennis saying to Joan Collins she looked like a million lira (depending on which country, this was somewhere between 1.75 and 12.50) so some idea of the in-game value of the stellar is required.


Stellars are the lifeblood of the game. Personnel (ship's crew, troops and employees) all have to be paid every week in stellars. They will not accept anything else. Their wages effectively leave the game (transferred via the EEM - see Tal's Arrival in Issue 1). There are other activities that also cost stellars. These are generally associated with politicals, starbases and outposts. Examples include initiating research, requesting tech manuals and attempting orders that fail.



There are only two means by which stellars enter the game, via starbase merchandising including sales to civilian populations and political positions (which includes accessing income from system claims). This means that stellars flow from starbases and politicals through all other positions in the game. If you do not run either of these positions, then you need to find means of supporting your ships. You can generate all the unique trade goods you want, but you need to convert them into stellars in order to pay your personnel else they will eventually defect.



Playing for Free

As pointed out, the only way to pay your crew is to generate stellars. There are two obvious methods for this. The first is to travel between player controlled markets buying from one and selling at others in order to make a net profit. This is often very difficult for the following reasons:


  • There are a lot of ships in the game and transactions are on a first come, first served basis
  • Markets may be public but are in restricted regions of space
  • Often a market only buys what is not being sold and sells what is not being bought
  • Many markets are not public - you have no idea what's on them without talking to the owner
  • It is common to find markets buying at around and even below average market sell prices

I will leave the last one up to players to explain the logic.

Do not lose hope though for there is a second option. This is to get your hands on stuff that people want. This can be done through trading with local populations (code release due 213.4 - see Diary of a Merchant Captain in the next issue). You can land your ship on certain worlds (Corewards/Halo) that have civilian populations and determine if they have any imports or exports. If they do, you can then purchase goods from them for stellars. Most importantly these include unique trade goods that are worth considerably more when sold at the other end of space. As the purchase of these items is limited, you can be sure that what you have is desired by other players. You can then sell them for stellars in order to pay your crew. With some savvy trading you can finance your positions and even expand your control without ever paying to play the game. There are however drawbacks - you are in competition with other traders and there are pirates, mercenaries and privateers out there (oh, and rivals from other affiliations).



So, how much can you expect to get from a trade run between civilian worlds?

Typically, buying from civilians will net around 1,500mu of unique consumer goods. The price will be around twice as much as they are worth when sold directly back to the planet. You will pay around 600 stellars for them (base price 0.1 stellars/mu x2 local economy x2 mark-up). The value of this cargo however can be worth as much as 16x its base value at the other end of space. So while you may have paid 600 stellars for it, it is worth 2,400 stellars, maybe closer to 5,000 stellars depending on the local economy. Clearly nobody is going to pay this much for it but getting 1,500 stellars is not unreasonable especially if you are not responsible for transporting the merchandise very far.



Privateering

Of course there are other means of getting cargo - you could try your hand at privateering and even outright piracy. If you don't want the ship you have captured through boarding you can always render it down for patches or sell it on (though may be an idea to both re-register it and change its name).



What is a Stellar Worth?

A stellar is the equivalent to the weekly wage of standard personnel. A starting ship has a weekly outgoing of around 70 stellars. With other issues such as maintenance this is probably closer to 100 stellars. A typical small player will probably have a couple of dozen ships - so a wage bill of around 3,000 stellars/week is about right. With a weekly income of 10,000 stellars from a political, this is more than taken care of but leaves little room for expansion in the short-term.



Financing your first outpost

A small mining facility will require around 20 complexes, 200 employees, 200 troops and wages paid at 1.5 stellars/personnel for outposts. Your net outgoings have increased by around 600 stellars. On top of this you need to buy the modules to build the complexes. Modules are usually around 100 stellars each and complexes require 25 each = 50,000 stellars for your first outpost. Suddenly that bonus 100,000 stellars for creating a political is very handy.



Self-financing Outposts

Certain ores such as collidium are always in high demand. A typical yield is 10 while they can be sold for 30 stellars. A single mine therefore equates to a gross income of 300 stellars or a net of around 250 stellars per mine (after accounting for personnel and ancillary facilities). You can capitalise on this by searching for new sources. The problem however is that keeping what you find is not always straightforward. If you are going it alone and have nobody to back you up, be prepared to lose your outpost. You could invest in caves to try to hide the mining operation, but do not count on being hidden forever. If somebody else starts mining the same vein they may notice that the stockpile is being eroded faster than they are mining it and then start looking around.


Taking it Further
War is very expensive for the following reasons:
  • All transfers of personnel between positions cost 1 stellar per person
  • Virtually all naval engagements degrade ship integrity
  • Physical damage to ships need to be repaired


Transfer of Personnel

The first one may not be obvious but consider raising an army of 100,000 troops at your capital worlds and getting them to the conflict point on a frontier, then out again afterwards. The distance is invariably too long to move them all in a single action. As such you will most likely need to create a staging point. Even if a successful conflict you will generally want to pull most of the the survirors back. This requires the following logistics:


  • Recruit mercenaries at your starbases (100,000 stellars)
  • Over twenty weeks, therefore paying wages (500,000 stellars)
  • Train each one at a cost of 10 stellars each (1 million stellars)
  • Move them to the staging point (200,000 stellars)
  • And again to the attacking ground force (200,000 stellars)
  • Assuming 25% loss and 25% holding, getting rest back to staging point (100,000 stellars)
  • And again back home (100,000 stellars)

Total cost of the campaign for the movement of troops alone = 2,200,000 stellars. For this reason, campaigns of this nature are not overly common. From your point of view as an owner of a starbase this is good - it means that if your starbase has around 15,000 troops, the chances of somebody assaulting it on the ground as a whim are negligible unless your base is so nice that it is a steal even at a cost of over 2,000,000 stellars! This is very important from a game balance point of view. It means that slashing and burning of major bases in the game is very rare. If there is an assault, more often than not there a very serious political agenda and planning has taken months.

Integrity Losses
If a naval battle lasts a day, each ship involved will take a standard week's worth of integrity loss. For standard capital ships this can equate to around 3 patches. In terms of production costs, minerals and paying for the maintenance complex personnel, this is the equivalent to 150 stellars. Doesn't sound a lot, but if you have twenty ships and they are involved in a few days of combat over a few weeks, this equates to a bill of 10,000 stellars and that is before even accounting for repairs to hulls, armour and items.

Physical Damage

A typical capital ship has a base value in excess of 130,000 stellars. Losing a few of those in a conflict will certainly hit the coffers. Even suffering 30% damage to hulls will equate to around 15 patches and a further 25 patches if a quarter of the armour is blown off. This equates to 2,000 stellars to get the ship combat ready again. If your entire fleet was damaged it is really going to cost you. If forced to repair and maintain in somebody else's bases you can expect to pay more than twice this!



Balancing the Books

As can be seen, for an affiliation that is geared solely towards conflict, balancing the books is problematic and serious conflict requires a lot of planning and the combined resources of quite a few players. This is why the militaristic affiliations in Phoenix are generally allied to at least one mercantile affiliation while the less militaristic ones have a significant amount of their resources geared towards trade. As a player you can use this to your advantage - if you are looking to play for free or remain a small player and enjoy the trading side of the game, you can make good deals with the militaristic factions. They need stellars and have access to big civilian markets, you have access to unique goods that they can sell. Even if you don't want to join them, you may well be able to wrangle a place to set up your operation within their region of space - they may even protect you if your sales are worth it.


 
News
Is open for business...
 
***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

 
***** Inter Galactic News *****

*** ALIEN CRIMINALS BROUGHT TO JUSTICE ***

FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.

THEY HAVE BEEN BROUGHT TO JUSTICE. LONG LIVE THE EMPEROR!

The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.

FURTHER JUSTICE IS EXPECTED AT THE EMPEROR’S PLEASURE. LONG LIVE THE EMPEROR!

Inside this issue of the SSS: * SEDITIOUS FET CHARGED * LIES OF THE FAILED REBELLION * TERRORIST PLOTS FOILED * ENEMY OF THE PEOPLE CRITICISED * &etc

 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 
***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 
***** Inter Galactic News *****

*** Imperials Declare War Against Flagritz ***

A declaration of war came last week after an unsatisfactory reply to Imperial ultimatums that the FLZ accept resolution of the previous war. J. Jones issued the following proclamation, "We hope this reminder will prompt them to rethink the status they removed them selves from and come back to more peaceful co-existence.” Doublegood, Viceroy, doublegood!

More on this story inside this issue of the SSS along with: * Species Guide * FEL Barter With GIants * High Times &etc

 
***** Inter Galactic News *****

*** Orion Spur Special Edition ***

Explorers of the galaxy rejoiced as knowledge of a new periphery became common knowledge, revealing charts to forty star systems. The Orion Spur is connected to the massive Coreward Arm with rumours that the locals of the Monument system at the heart of this new periphery may have been responsible for the collapse of the HarCorp civilisation.

We have in-depth analysis and information about the new periphery inside this special issue of the SSS.

Also inside this issue of the SSS: * Naplian Liberation Front Reality Show * FLZ v FEL * Mercs in Graydown * DOM Scare Stories * &etc

 
***** Inter Galactic News *****

*** Hoedown in Graydown ***

Wimbles in the Graydown system have come under repeated attacks by mercenaries. The Wimbles having already lost two outposts have had their ships come under attack by boarders. The Wimbles are pointing a hairy finger at the GTT whilst the DEN are itching to get their paws in.

Pleasantly rotund Wolf Lord Lyceum reported the destruction of one mercenary ship, a Corsair class explorer called "Eye of the Chosen" which had earlier dropped off ground forces flying the banner of "God Hates Wimbles.” Which God and why he or she hates Wimbles has yet to be revealed. We suspect its corporation-loving Mammon.

Inside this issue of the SSS: * Sargasso Update * Wakerians * Naplian Liberation Front * &etc

 
***** Inter Galactic News *****

*** Breaking News: Caliph Samuel Assassinated ***

The nominal head of the Caliphate, Samuel has been murdered in broad daylight at the starbase CAL Sidon in the Fortress system. The allegedly mad zealot was on his way to meet representatives of various civilian factions when a shadowy figure *cough*CIA agent*cough* shot him dead.

The CIA issued the following statement to the SSS with a customary nudge and a wink: "In these difficult times, as we come to terms with the loss of Samuel, we are taking things one day at a time.

"Samuel was not only our Caliph, but our leader during the Second Civil War which laid the foundations for the Confederacy after he left the Human Empire and settled in the Darkfold. It is truly a sad day and one that will be marked in history as one of many great leaders who were cut down in their prime.

"We will strive now to look to the future, whilst remembering our past”

Speculation is rife that this is the first step towards a unification of the two-halves of the Stellar Empire. Others are more hopeful this is a return to the Confederacy or the mark of greater separation with the Imperial bloc. Time will tell what nebulous motives the shadowy puppet-master Laton turned out to have had and which alien faction will be blamed for the Caliph’s murder.

Inside this issue of the SSS: * HEX / FET Invade Sargasso * Magnus v Nevets Fight! * Dewiek Black Hole Disaster * FLZ Correction * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic