Phoenix: BSE
Phoenix at a Glance
The Game
Sign Up
Nexus Tour
Flagship#130 Review
IRC and player sites
SubSpace Static Archive
Previous Years
Intergalactic News
Issue 28
Issue 27
Issue 26
Issue 25
Issue 24
Issue 23
Issue 22
Older Issues
Story: Diary of a Privateer

Diary of a Privateer

I lean back on my stool hardly needing to fain drunkenness. I have lost count of how many little red drinks I've consumed while the crew enjoyed various recreational activities in the above rooms. The conversation I am eavesdropping on appears to be between a small group of civvies - you know, all suits and fake smiles while thinking of you as nothing more than space scum - and a ship's captain. The captain they are dealing with is green - both metaphorically and in this case literally. Still, they come to some sort of agreement as drinks are finally being lifted and personal communicators being used.

It was not difficult to follow greenie back to his ship - a typical Halo Tramp Hauler. You see them often enough. A detailed scan rarely reveals anything other than metals. Honestly, no self-respecting pirate would bother with them. By the time you have boarded it, patched it, re-registered it to prevent the local police, also know cheerfully known as the Halo Execution Fleet from vapourising it first time you casually try to do a bit of trading with it.

Knowing that all efficiently managed cargo runs grind to a halt the minute they involve civvies and now with the details of the Tramp, I have time to wimble back to the bar, down a few more of the little red drinks (wonder what they are made from) and wait for the crew to finish whatever or whoever they were doing. Just a quick drop by the local pharmaceutical out-door and back to the ship - Bernie's Harlot - Privateer. Yeah, I know, shit name but I won her in a bet and I'm certain it pisses the previous owner off no end.

A few hours later and the crew, some rubbing arms where they have taken shots and few rubbing other parts more surreptitiously, have taken their stations and are firing up the engines. This is only to be a short flight, just beyond orbit.

It's more than two days later and all this time we have been sitting here with our asses hanging out. If we are the salmon to the Tramp's fly, then there are quite a few sharks in the surrounding waters.

What makes it more dangerous is that we have not been idle while just beyond the orbit. First of all we have put a blockade on the world and listed the Tramp as an enemy. This gives us a much better chance of spotting it leaving orbit. Next is the ingenious bit - I ordered the uninstalling of virtually all the missile launchers. Crazy eh? Like I said about ass hanging out. You see anybody can blow up a crappy Tramp Hauler - but there's little profit in this and all my hard work discovering it will be for nothing. No, you see the real art in privateering is to take the sugar lump, not the hand that feeds.

So here we sit and wait - the crew getting more nervy and continually monitoring the scan logs just to see if anything has picked us up and is even now passing our details on to a shark.

Suddenly the sensors ping (OK, so something a bit more technical happens, but you get the idea) as the image of a Tramp Hauler leaving orbit quickly resolves. The crew fly into action, the Tramp is slow and we engage, quickly cutting down the intervening distance. The lone missile launcher is readied and silence fills the bridge.

The still fuzzy image of the Tramp appears to split into two... the larger one, moving directly away from us after altering course, the second, smaller object coming in roughly our direction. Beyond all odds, it looks like the Tramp has suddenly accelerated and is gaining distance on us - there is no way we are going to catch her. But then, as you have no doubt surmised, that was never my intent!

As any captain knows, by booting something out of the back of a ship really fast, you give yourself a boost forwards. It's a simple application of good ol' third law of motion or as it is known in the trade 'Dump cargo and flee'.

I give the orders to reinstall the launchers and start picking up all that beautiful cargo.
Here's the thing - by letting him get away and making sure that my nervous crew was in no position to launch a full broadside, I ensure three things - first, that we don't blow up the Tramp and all the cargo inside and second, that greenie can go about his affairs counting his blessings he is not sucking vacuum. No doubt, given time he will be picking up another cargo load and with any luck we will be there to relieve him of it. Finally, but most importantly, so some cargo got dumped - no need to send in the Execution Fleet to deal with a pirate menace. Everyone's a winner - well, I am anyway, and that's my business

Be seeing yah!

Key Features in the Story  [Recruit]

Flag of Convenience

In this story, the protagonist flies the Privateer flag of convenience. This allows him to attack anybody in Dark Space (in this story, the protagonist is a naval officer). This flag can even be used by Trainees. It is more than sufficient for Halo as all systems are classed as Dark Space. More details on Flags of Convenience can be found in the rules and in the next issue of Intergalactic News.


If you can attack a position (have a naval officer and are not restricted by affiliation relations), you can also board it. Boarding is more convenient as it occurs during the order run. This means that you can move, attempt to board then move again. It is also a lot more dangerous when dealing with freighters as they may well have a reasonable complement of crew - all of whom will fire on your boarding party. In this story the protagonists decides against it.

Halo Tramp Haulers

These are None-Player-Characters (NPC's), i.e. run by the computer. They move between populated worlds selling their cargo and purchasing from the list of planetary sales. They will invariably 'drop cargo and flee' rather than stand and fight. As the ships are not particularly good, their value is in their cargo. The art is to get it while keeping the gravy train rolling. They are flagged as Freelancer (FRE). Be careful though as it is possible that FRE ships may possibly be owned by other players. They tend to spend long periods of time in orbit while their captains negotiate deals on the surface. The danger of attacking them while in orbit is that there could easily be other positions that will defend FRE.

Picking up Debris

Look at the battle report closely and if a position has 'dumped cargo and fled', there will be reference to the spawned debris field. This will contain whatever was chucked out of the back of the ship. Use the order 'pick up item type' 'any' with a large number before moving away. If you have a spare freighter nearby it might even be worth using this one instead, especially if it has more cargo space.

Local Trade Goods

Local trade goods, also known as uniques are an important part of trade in the game. Unlike ubiquitous trade goods such as food and luxuries, they have a point of origin. Their value is proportional to the distance from origin. This can be up to 16x their original value. A typical Tramp Freighter can hold around 1,500mu's of local luxuries and can therefore be worth more than twenty thousand stellars to the right buyer.

Obviously it is up to you whether you stockpile them somewhere (create a cargo dump in an out of the way location) or sell them on immediately.

Is open for business...
***** Inter Galactic News *****

*** Falconians Saved ***

The Imperials have cunningly saved the Falconian Republic from being consumed by the Dewiek Elder Nation and at no small cost to the DEN either. Whilst the new pro tem Consul crowed about the “victory”, all former FCN systems besides Acropolis have been taken over by the two warring Empires - Human and Flagritz.

Was it all worth it? For the IMP / GTT it clearly was, for the movement of a few hundred thousand troops is surely nothing to the cost they endured trying to and failing to knock the DEN out of Solo after the fact. The FCN now plucked off most of their navy and wider assets are a tiny nothing of their former self. The DEN may have resorted to some dirty namecalling but can the costs endured to save an enfeebled FCN have really been worth it? Time will tell.

Inside this issue of the SSS: * INDignation * FELicitous Caribbean * Nah Plan for Naplia * Mercs Trouble DEN * &etc

***** Inter Galactic News *****

*** Acropolis Now ***

The IMP and GTT have brought peace and stability to Acropolis.

***** Inter Galactic News *****

*** Goodbye Falconians ***

The galaxy bid farewell to the Falconian Republic as the Human Empire subsumed them into their expanding territories. This marks the second death of an alien civilisation at the hands of the IMP / GTT in recent years. Like the extinguishing of the nearby Ulians, no voices of opposition could be heard from other quarters. This marks a long-period of appeasement by the Detinus Republic and Dewiek Elder Nation.

Inside this issue of the SSS: * DOMination * &etc

***** Inter Galactic News *****

***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

***** Inter Galactic News *****


FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.


The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.



***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc


Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).