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Politicals - Being taken seriously

Politicals - Being taken seriously

Compared to other online games, Phoenix has a modest and close knit community. As a consequence, establishing a reputation as a solid player is paramount. It matters little that you are not willing to commit to running an extraordinary amount of positions providing that you can be relied upon and more importantly trusted. This article is geared towards you the player getting what you want out of the game. It is in nobody's interest for you to end up playing somebody else's game, getting bored and quitting.


So, how to go about this?


Let's presume that you are new to the game or are just returning after a hiatus of years. In the case of the latter you may recognise a few people from their Nexus ID's, but where veteran players have adopted their alter-ego as their ID this may not even be possible. So your first task is to announce yourself. A simple 'hi' in the recruitment forum is perfect.


Here is an excellent example:

Quote:
Hi Guys

I have just arrived in phoenix after finding the game by accident, I used to play in the US BSE well over 10 years ago and looking forward to dusting off my captains hat and trying again.

I will be spending a few weeks as TRN to do the starting missions as phoenix seems alot more complicated than BSE.

Whats the current state of affiliations like player wise, who has the most and who desperately needs new blood.



You could well get inundated with replies, many asking you to join them. My advice is to hold back from joining anyone just yet. It is definitely handy to keep your options open to begin with but be honest with them. Think of it like this - should you join them and you do not like what you have joined, you may feel guilty that you have wasted their time. In the past players have 'gone silent' because of this and simply stopped playing. On the other hand, joining an affiliation and leaving them within weeks, often after they have invested time in you can cause bad feelings especially if you 'defect' to one of their enemies. So, best policy is to work as a free agent until you understand the game better.


Being a free agent however does not mean that you cannot work with established affiliations. You have the ability to use flags of convenience. These allow your ships to be run as Free Lancers, Privateers, Mercs and Pirates. You can come to some sort of arrangement with affiliations to do things for them. This way it gives you chance to determine who you get on with before committing to an affiliation. It also gives you chance to determine your own direction in the game.



Speaking for the Affiliation on Open Forums

For an affiliation there is nothing worse than some newb spouting off about affiliation politics and potentially starting a war. For the smaller affiliations this can be disastrous. They are somewhat cagey about new players and as such it is best to discuss limits with the affiliation leadership before joining an affiliation. If you like talking in-character and for example goading another affiliation about its political stance, you need to be in an affiliation where the leadership is not going explode whenever they see your name in the in-character forums.


Affiliation Expectations

As well as forum conduct it is also important to discuss expectations by both sides for affiliates. Find out what they will do for you and what they want in return. For some affiliations it is little more than friendly banter on their private boards while each member does his or her own thing. For others you may be expected to run at least a certain number of positions, or behave in a certain manner i.e. no firing in certain locations, no harassing specified affiliations, no entering certain regions of space. Make sure you know before you join whether these limits will in any way interfere with your game. If the affiliation will stop you playing the game you want, then don't join them!





Moving On

So, presuming that you have now ran through the various training missions and have acquired a few ships (having read the story - Diary of a Pirate, you may well have a few more ships to boot). You may well have even done a few tasks for established affiliations such as having a look round Corewards or selling them the unique trade goods you have liberated from the Halo Free Lancers. Finally you are thinking that it is time to get serious. The best thing you can do is create a political. First off you protect any stellars you have built up. That's right, until this point each of your ships have only their own wealth and should you lose a ship, you lose all the stellars on it. With a political you now have a central account. Even if you lose you last ship, you still have your stellars! I am sure that you have also discovered that starting a political gives you extra ships and a further 100,000 stellars. Just by having a political means that you are now a serious player.



Respect

If by this point you are in the market for also taking on a starbase so that you can enjoy all aspects of the game, from research and production through to merchandising and shipbuilding, it is worth approaching affiliations if you are not already a member of one. If you have followed the above advice, you should be on friendly terms with one or more people. While you still have the option to go it alone, joining an affiliation and taking on one of their 'spare' starbases is likely an option.


The benefits of taking on existing assets is first and foremost that the work of construction has already been started and that there is likely to be support in the way of outposts already in place. The downside is that you did not have the fun of achieving this yourself. There is also another danger - the affiliation 'off-loads' a starbase onto you. Your initial pleasure at getting a starbase quickly pales as you discover there is little for you to do beyond peruse a weekly report. Do not offer to run a starbase without first discussing the ambitions for it. If there isn't a lot of fun to be gained by expanding the base, dealing with the surrounding star systems and accepting either the level of threat (in frontier locations) or the desiring the obscurity/peace (in safe/secret systems) then this really isn't the starbase for you.


Again, I stress the need to chat to your affiliation. If the starbase is not what you wanted, ask if you can swap it for another. Quite often an affiliation will have quite a few bases that are being controlled by a nucleus of players such that it is easy for them to accommodate your wishes. Affiliations would rather you have the assets best suited for you than for you to quit.



Play where you want to Play

Discuss with your affiliation your ambitions. This can be anything that piques your interest. You may want to wander round the Inner Empire stirring up trouble for one faction or another or explore Corewards. You may want to run privateers or simply do a lot of trading. The important thing is that you do just that and do not allow yourself to be dictated to by leadership. If they are stopping you from joining in on their battles, ignoring you or taking you for granted then tell them so. This is as much your game as it is theirs. If they do not respond positively, change your situation. Leave them and join another faction. Often the sin of the leadership is simply one of omission and benign neglect. If you are not talking to them, they think that you are simply doing your stuff and enjoying yourself.

 
News
Is open for business...
 
***** Inter Galactic News *****



 
***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

 
***** Inter Galactic News *****

*** ALIEN CRIMINALS BROUGHT TO JUSTICE ***

FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.

THEY HAVE BEEN BROUGHT TO JUSTICE. LONG LIVE THE EMPEROR!

The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.

FURTHER JUSTICE IS EXPECTED AT THE EMPEROR’S PLEASURE. LONG LIVE THE EMPEROR!

Inside this issue of the SSS: * SEDITIOUS FET CHARGED * LIES OF THE FAILED REBELLION * TERRORIST PLOTS FOILED * ENEMY OF THE PEOPLE CRITICISED * &etc

 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 
***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 
***** Inter Galactic News *****

*** Imperials Declare War Against Flagritz ***

A declaration of war came last week after an unsatisfactory reply to Imperial ultimatums that the FLZ accept resolution of the previous war. J. Jones issued the following proclamation, "We hope this reminder will prompt them to rethink the status they removed them selves from and come back to more peaceful co-existence.” Doublegood, Viceroy, doublegood!

More on this story inside this issue of the SSS along with: * Species Guide * FEL Barter With GIants * High Times &etc

 
***** Inter Galactic News *****

*** Orion Spur Special Edition ***

Explorers of the galaxy rejoiced as knowledge of a new periphery became common knowledge, revealing charts to forty star systems. The Orion Spur is connected to the massive Coreward Arm with rumours that the locals of the Monument system at the heart of this new periphery may have been responsible for the collapse of the HarCorp civilisation.

We have in-depth analysis and information about the new periphery inside this special issue of the SSS.

Also inside this issue of the SSS: * Naplian Liberation Front Reality Show * FLZ v FEL * Mercs in Graydown * DOM Scare Stories * &etc

 
***** Inter Galactic News *****

*** Hoedown in Graydown ***

Wimbles in the Graydown system have come under repeated attacks by mercenaries. The Wimbles having already lost two outposts have had their ships come under attack by boarders. The Wimbles are pointing a hairy finger at the GTT whilst the DEN are itching to get their paws in.

Pleasantly rotund Wolf Lord Lyceum reported the destruction of one mercenary ship, a Corsair class explorer called "Eye of the Chosen" which had earlier dropped off ground forces flying the banner of "God Hates Wimbles.” Which God and why he or she hates Wimbles has yet to be revealed. We suspect its corporation-loving Mammon.

Inside this issue of the SSS: * Sargasso Update * Wakerians * Naplian Liberation Front * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
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Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic