Phoenix
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Learning Cliff

Learning Cliff
So steep is the learning curve in Phoenix that some have referred to it as a cliff. It is not so much that any one thing is particularly complicated it is rather that there are so many things that bombard anyone not familiar with the setting. So lets start with the basics:

Trainees
When you first sign up you are a Trainee. You belong to the Affiliation Trainee. Once registered with Nexus (the name of this all singing and dancing website/game interface) you can view the various Affiliations under Game>Affiliations.
Unlike other Affiliations, this one is not player controlled and is severely limited. You cannot even leave the relatively safe environment of Halo and Kastorian controlled space (Yank, Solo and Skord in the Outer Capellen Periphery.
You start the game in Agripeta (Game>Jump Map then go to Halo).
By staying Trainee you will avoid trouble as nobody bothers Trainees. Use this time to learn the basics of playing the game. Ask questions on the General Forum - either in the Discussions OOC (out of character) if it is about rules and game mechanics or if you want to introduce yourself through your captain, then try the Player Discussions IC (in character).

First Mission
The first mission is simply selecting parameters for your first ship, its crew and the captain. This leads directly onto a mission associated with the type of ship you have selected.
Don't worry about which ship to go for first as immediately after this you can use the Follow Up Mission to get more ships - the ones you didn't select first.
So within only a few days of playing the game you will have three ships quickly increasing you options.
The starter missions have been designed to be simple guides in the use of Nexus. We have purposefully included a lot of hand-holding. Apologies if this is somewhat patronising, especially if you are a returning player but if you are completely new to this style of gaming, we appreciate there is a lot to take in.
So initially your orders are written and added to the order editor as you make your option choices. In the follow up missions however you will be given the information of where you need to go but will have to create the orders yourself.

Don't worry about making mistakes - once registered look at the medals awarded to players. Quite a few proudly display their bronze asteroid awards. These are granted when you smash your ship into an asteroid belt, blowing it up. Fewer display their silver and golds - for sending a fleet of ships to their doom and doing it again with the replacement fleet - respectively!

Moving About

There are three types of movement in Phoenix - Jumping which is moving between star systems, ISR or micro-jumping which is moving around a star system between worlds and finally Thrust which accounts for landing on planets and moving in and out of the orbits of worlds. Each uses a different sort of engine - but don't worry about this, your starting ships have all the appropriate engines.


All you need to do to get anywhere is use the following movement orders:
Move to Starbase
Move to Planet Orbit
Move to Planet XY
The orders all have explanations.
At some point you will need to leave Halo. You can do this by moving to the appropriate wormhole (use move to Planet Orbit) followed by Enter Wormhole.


Trading
At least one of the missions deals with moving items onto and off your ship. The mission deals with all this, however you might want to deal directly with a starbase market. You can find markets available in system by looking on maps. There is one mission where getting some alcohol to hand over to farmers results in a bonus. To trade with a starbase you need to be in orbit (if it has a hiport - basically a lift) or docked in the base. Hiport availability is listed on the market. Use the 'move to starbase' order. You can check your ship manifest to determine how much cargo space you have.


Getting items onto and off a ship
As well as buying and selling you can pick up and deliver. You will notice that there are two types of each order, one for Item Types. The latter covers a range of items that fall into the same class.
So for example, if you wanted to pick up Human Crew, you would use Pick Up with Human Crew as the item. If however you wanted to deliver Food, Consumer Goods and Luxury Goods from your cargo, as all these items fall into the Item Type 'Trade Goods' you could use Deliver Item Type 'Trade Goods'.
Note that you have two sections to your ship, a cargo section and an installed section. Items that are installed are active in the ship. Certain items such as quarters and cargo bays provide space for people and cargo while other installed items such as drives, sensors and shields define the sort of ship it is.




Completing Missions

It is not essential to complete the starting missions rather these are there to give you some guidance if you need it and tell you a little about the game universe. Some incur losses other give boons. It is more about teaching you how to submit orders, how to find your way between worlds and markets and give you the tools for determining your own direction in the game.
We anticipate that it will take you around six weeks to get through the training missions, though some have done it faster. Others have simply binned them off, having worked out what they intend to do generally by joining an affiliation.


Essentially a ship consists of the following
  • Hulls - lighter hulls have more internal space but are easier to destroy.
  • Armour - heavier hulls can support more armour.
  • Bridge - makes ships crew more efficient
  • Senors - used to detect things and gives upper limit to weapon targeting computers
  • Engines (thrust, landing) - provide ability to move in orbits and land. Determine highest gravity world ship can land on
  • ISR Drives - for moving around a system. The lower the number the better.
  • Jump Drives - for moving between systems
  • Quarters and Cargo Bays - provide space for crew, passengers and goods
  • Weapons - Don't worry too much about weapon systems and shielding at this point.

 
News
Is open for business...
 
***** Inter Galactic News THE MUSICAL *****

*** Norozov, No More ***

Kantner: No more do I see the starlight caress your cyclops eye
No more feel the tender kisses we used to share
I close my fists and clearly my heart remembers
A thousand goodbyes could never put out the embers

Chulainn: Oh the power is mine now!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Chulainn: Oh all the Stellars mine now!

Sylvansight: I will have his eye!

Kantner: No more do I feel the touch of your hand on mine
No more see the love-light making your dark eyes shine
Oh, how I wish I never had caused you sorrow
But don't ever say for us there is no tomorrow

Chulainn: Oh all the ladies mine now!

Sylvansight: I will have his eye!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before
Please, come back to my arms; we belong together
Come to me; let's be sweethearts again and then let us part no more

Sylvansight: I will have his eye!

Chulainn: Oh the power is mine now!

Chorus: The power is in the eye!

Kantner: Norozov, I love you so, and my heart forever
Will belong to the memory of the love that we knew before.

Lanner: So, old cyclops has finally met his comeuppance
Maybe its time for a comeback

Chorus: No, no one wants you back!

Lanner: I always did like that chair of his…

Chorus: The power is in the eye!
The power is in the eye!
The power is in the eye!

Continued in this special edition of the SSS...

 
***** Inter Galactic News *****

*** ALIEN CRIMINALS BROUGHT TO JUSTICE ***

FILTHY AND DISHONOURABLE Dewiek mercenaries have dared to attack HONEST AND HARDWORKING GTT warships in the Coptuv system.

THEY HAVE BEEN BROUGHT TO JUSTICE. LONG LIVE THE EMPEROR!

The Dewiek commander’s lengthy response was appreciated by xenophile and philanthropist HQ Manager Tom Krieger but this does not change the facts.

FURTHER JUSTICE IS EXPECTED AT THE EMPEROR’S PLEASURE. LONG LIVE THE EMPEROR!

Inside this issue of the SSS: * SEDITIOUS FET CHARGED * LIES OF THE FAILED REBELLION * TERRORIST PLOTS FOILED * ENEMY OF THE PEOPLE CRITICISED * &etc

 
***** Inter Galactic News *****

*** Voice of the Naplian Liberation Front ***

We are the Naplian Liberation Front. We have commandeered this station to bring you important and vital deprogramming. You are a slave of the Galactic Trouser and Tussles Imperium of Unspecified Services! We have witnessed the press ganged upon by Imperial thugs. Rounding up reporters by the thousands and throwing them in weasel dens. Mocking the Great Uncle of the Flagritz. Manufacturing consent out of a lust for imports of wheat cereals! We poor Naplians(*) are given no training and substandard equipment when preparing your nutritious breakfasts. We are sent forward by the Imperial snack commissioners with threats of triple-filing tax returns on unreasonable deadlines! Death would be preferable. We are allegedly paid a wage but have you ever tried to buy anything with just $1? Strangely none of those politicals earning $10,000 or more a week seem to care about our plight. Not to mention that the Imperials throw perfectly good meat into the grinder instead of slow cooking it in black bean sauce. They have no respect for a classic burrito! We are left grieving for young families who have never tasted quality ranch sauce. You don’t need to be a dead Naplian to know the value of a good guacamole.

* No actual Naplians included.

Inside this issue of the SSS: * GTT vs USN * GTT vs NLF * GTT vs IND * GTT vs KAS * GTT vs FET * GTT vs SSS * &etc

 
***** Inter Galactic News *****

*** Stellar Empire On Warpath ***

The newly re-united Stellar Empire continued to wage war against the Flagritz Empire to bring about galactic peace and freedom for all. The latest system to fall to the inevitable tide of history was Morroglyph in the Coreward Arm. Dewiek intransigence reached fever pitch as the FLZ facilities changed to DEN paws and subsequently became targets of Imperial truth and justice. Despite putting themselves between the past and the future, the DEN seemed to lack much will for an actual fight with Dewiek military commanders adopting “meh” as their watchword.

Inside this issue of the SSS: * GTT smacks NLF * DEN whack MRC * Slaves Liberated * FLZ Retreat * ARC in Orion Spur * &etc

 
***** Inter Galactic News *****

*** Stellar Empire Re-United ***

Celebrations were held across the vast territories of the Stellar Empire as the two-halves represented by the governments of the Imperials and Caliphate determined to unite. This followed almost inevitably from the assassination of the Caliph, a crime that has gone mysteriously unresolved. The old Caliphate ministers were ‘retired’ and at first it seemed the Imperials had managed what had alluded them for decades.

However, just as orders to claim systems for the IMP went in some places, conflicting orders to claim for the CIA came from Laton. In other systems, it seems overwhelming civilian support lies with the defunct CAL government and there are a number of CIV and CAL bases that seem to have not heeded the CIA nor IMP orders. With all the Caliphate's armaments now in the CIA’s hand and no political leadership in the old government, it seems inevitable that the civilians will be dragged kicking and screaming into the future.

A muted and cautious response from the rest of the galaxy was only to be expected given the formation of a new unrivalled superpower. The chilling effect on public discourse as the Imperial war machine taps into the substantial, if stunted, economies of the former Caliphate will surely be felt for years to come. Does this mark the 'end of history' as we know it?

More on this story inside this issue of the SSS along with: * KAS v IMP/GTT v FLZ * DEN v MRC * FOCed by IMP * BHD v DEN * &etc

 
***** Inter Galactic News *****

*** Imperials Declare War Against Flagritz ***

A declaration of war came last week after an unsatisfactory reply to Imperial ultimatums that the FLZ accept resolution of the previous war. J. Jones issued the following proclamation, "We hope this reminder will prompt them to rethink the status they removed them selves from and come back to more peaceful co-existence.” Doublegood, Viceroy, doublegood!

More on this story inside this issue of the SSS along with: * Species Guide * FEL Barter With GIants * High Times &etc

 
***** Inter Galactic News *****

*** Orion Spur Special Edition ***

Explorers of the galaxy rejoiced as knowledge of a new periphery became common knowledge, revealing charts to forty star systems. The Orion Spur is connected to the massive Coreward Arm with rumours that the locals of the Monument system at the heart of this new periphery may have been responsible for the collapse of the HarCorp civilisation.

We have in-depth analysis and information about the new periphery inside this special issue of the SSS.

Also inside this issue of the SSS: * Naplian Liberation Front Reality Show * FLZ v FEL * Mercs in Graydown * DOM Scare Stories * &etc

 
***** Inter Galactic News *****

*** Hoedown in Graydown ***

Wimbles in the Graydown system have come under repeated attacks by mercenaries. The Wimbles having already lost two outposts have had their ships come under attack by boarders. The Wimbles are pointing a hairy finger at the GTT whilst the DEN are itching to get their paws in.

Pleasantly rotund Wolf Lord Lyceum reported the destruction of one mercenary ship, a Corsair class explorer called "Eye of the Chosen" which had earlier dropped off ground forces flying the banner of "God Hates Wimbles.” Which God and why he or she hates Wimbles has yet to be revealed. We suspect its corporation-loving Mammon.

Inside this issue of the SSS: * Sargasso Update * Wakerians * Naplian Liberation Front * &etc

 
***** Inter Galactic News *****

*** Breaking News: Caliph Samuel Assassinated ***

The nominal head of the Caliphate, Samuel has been murdered in broad daylight at the starbase CAL Sidon in the Fortress system. The allegedly mad zealot was on his way to meet representatives of various civilian factions when a shadowy figure *cough*CIA agent*cough* shot him dead.

The CIA issued the following statement to the SSS with a customary nudge and a wink: "In these difficult times, as we come to terms with the loss of Samuel, we are taking things one day at a time.

"Samuel was not only our Caliph, but our leader during the Second Civil War which laid the foundations for the Confederacy after he left the Human Empire and settled in the Darkfold. It is truly a sad day and one that will be marked in history as one of many great leaders who were cut down in their prime.

"We will strive now to look to the future, whilst remembering our past”

Speculation is rife that this is the first step towards a unification of the two-halves of the Stellar Empire. Others are more hopeful this is a return to the Confederacy or the mark of greater separation with the Imperial bloc. Time will tell what nebulous motives the shadowy puppet-master Laton turned out to have had and which alien faction will be blamed for the Caliph’s murder.

Inside this issue of the SSS: * HEX / FET Invade Sargasso * Magnus v Nevets Fight! * Dewiek Black Hole Disaster * FLZ Correction * &etc

 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic